Уровень 433
Push up the sides with more brown blocks The fairy is surrounded on the left and right by thick columns of brown tiles. As you clear the bottom dress and feet the ants gain access to the lower edges of these side columns
Чек-лист перед стартом
- Посчитай цвета: сколько кубов каждого и сколько лунок под них
- Открой верхние стопки — они перекрывают тропу
- Сначала убери цвета, у которых мало кубов
- Оставь минимум один пустой слот до конца
Пошаговое прохождение
- 1Push up the sides with
Push up the sides with more brown blocks The fairy is surrounded on the left and right by thick columns of brown tiles. As you clear the bottom dress and feet the ants gain access to the lower edges of these side columns. You need to keep the brown tiles clearing so the ants can eventually reach the top half of the board. The side paths require a massive amount of ants to clear completely. You will see more connected brown blocks in your tray with numbers like fifty and forty six. Pull these into the waiting slots. You will now have ants climbing the sides of the board to eat the brown background while other ants continue eating the green dress in the center. The travel time for the ants gets longer as they climb higher up the sides. You must account for this delay by ensuring you always have plenty of open paths to prevent a sudden traffic jam
- 2Expand outward into the light
Expand outward into the light blue wings The removal of the lower side brown tiles opens the path to the large light blue wings. These wings stick out from the sides of the fairy body. The wings contain a very large number of tiles. Your tray provides several light blue blocks with numbers like twenty five and twelve. Pull the first light blue twenty five block into your available waiting slot. The ants will march up the center and branch out to the left and right to consume the wings. You will need to pull multiple light blue blocks to clear the wings completely. Keep an eye on your remaining dark blue blocks as well. The dark blue outline wraps around the wings and the body. You must clear the dark blue border tiles in tandem with the light blue wing tiles to prevent any dead ends
- 3Eat the small pink cheeks
Eat the small pink cheeks and the face Breaking down the wings and the dress exposes the light yellow face. You will also see two small clusters of pink tiles that make up the fairy cheeks. These small clusters are fantastic for clearing a waiting slot rapidly. Your tray has a pink block containing the number four. Pull this pink block into an open slot. A tiny group of exactly four ants will run up and eat the pink tiles in just a few seconds. The pink block will vanish from your waiting slot immediately. This gives you a safe empty space to pull your next required block. Pull the light yellow twenty five block next. The ants will begin clearing the face. At this stage the ants have to travel very far from the nest hole because the visual board is wide open in the middle
- 4Clear the upper hair and
Clear the upper hair and the dark blue eyes The upper section of the fairy features blonde hair made of more light yellow tiles. Your tray provides more light yellow blocks holding numbers like twenty four and twenty five. You also need to address the dark blue eyes and the final outline pieces nestled inside the face. Pull a dark blue twenty two block to handle the eyes. At the same time pull another light yellow block to keep the ants working on the hair. Your tray also contains blocks in colors you might have missed earlier like dark green or orange. Only pull these if you see their specific tiles exposed on the board. The key is to never force a block into your waiting slots if the ants have no way to reach its matching tile on the board
- 5Consume the yellow crown and
Consume the yellow crown and finish the brown roof The final phase of the level leaves only the yellow crown at the top center and the massive brown roof spanning the entire top edge of the board. The travel distance for the ants is now at its absolute maximum. They have to walk from the bottom nest hole all the way up to the top corners. Pull your final brown blocks. You will see large brown numbers like thirty five and forty two in your tray. Pull the light yellow thirty four block for the crown. The ants will march up the empty screen in a massive vertical column. They will eat the crown and then spread out along the top edge to finish the last remaining brown background tiles. Ensure you do not block your final slots with an incorrect color at this critical moment. Once the last brown tile vanishes the level is complete
- 6You must start feeding the
You must start feeding the Hungry Door and opening the night sky Your absolute first priority is the green grass at the bottom of the board. The grass borders the Hungry Door and holds the key to opening it. Pull a green block from the tray to send your ants directly to the grass. The requirement number on the Hungry Door starts at 71 and will count down as the ants eat the green tiles. While the ants work on the grass, you also need to open paths on the left side of the board. Pull a dark purple block carrying a 55 to start clearing the massive night sky. Pull a light blue block to begin clearing the top of the witch hat. You will notice a large tile count on the hat starting at 150. This specific strategy splits your colony into three highly active streams. The ants will work on the grass, the sky, and the hat all at the exact same time. This keeps your waiting slots moving rapidly and prevents any single block from stalling the board early on
- 7You need to manage the
You need to manage the Connected Boxes and reveal the Hidden Box As you pull blocks from the top row of the tray, new blocks will slide forward into view. You will quickly notice Connected Boxes linked together. These might be a yellow block connected directly to a pink block. When you pull one of the Connected Boxes, the entire linked group moves into your waiting slots all at once. You must ensure the board has open paths for every single color in that connected group. Look closely at the yellow stars and the pink face on the witch. If those colors are exposed and ready to clear, you can safely pull the Connected Boxes. You will also see a Hidden Box showing a question mark. This box completely conceals its true color until it moves into an active waiting slot. Only pull the Hidden Box when you have at least two empty waiting slots available. If the Hidden Box reveals a color you cannot use right away, you will desperately need those other slots to keep the ants moving and avoid losing the level - 8Break down the door completely
Break down the door completely and rush the white moon area Keep pulling green blocks whenever they appear in your tray. The number on the Hungry Door will drop through the twenties and steadily down to zero. Once you clear the required amount of green tiles, the Hungry Door will completely disappear from the board. This is a huge turning point for the level. The vanishing door reveals a massive white full moon and a dark purple cat silhouette on the right side. You now have a giant new area ready to clear. Immediately pull a white block with a 37 from the tray. The ants will flood aggressively into the white moon area. The moon provides a massive open path that will easily consume very large numbered white blocks. You can also pull a brown block holding a 9 to start clearing the wooden fence located just below the moon. Keep a dark purple block active in your slots to continue chipping away at the night sky and the newly revealed cat shape
Совет: Если застрял — рестарт уровня: раскладка та же, но можно сыграть иначе.
Точная раскладка кубов и лимиты слотов на уровне 433 могут меняться между обновлениями — проверяйте по полю уровня в игре (verify).