Уровень 579
Pull the first connected white and pink blocks into your active slots Once the white belly tiles are exposed you face your first major tray management challenge of the level. You will notice a white block and a pink bloc
Чек-лист перед стартом
- Посчитай цвета: сколько кубов каждого и сколько лунок под них
- Открой верхние стопки — они перекрывают тропу
- Сначала убери цвета, у которых мало кубов
- Оставь минимум один пустой слот до конца
Пошаговое прохождение
- 1Pull the first connected white
Pull the first connected white and pink blocks into your active slots Once the white belly tiles are exposed you face your first major tray management challenge of the level. You will notice a white block and a pink block linked together in your tray. These are connected boxes and they must be moved up together as a single unit. Bringing them into play will instantly consume two of your precious five waiting slots. The white block contains a large number of ants ready to rapidly eat the belly tiles. The pink block only contains a single ant meant for the tiny pink blush mark on the cat face. That blush mark is buried deep inside the upper picture and has no open path yet. This means the pink block will sit completely stuck in your active tray while the white ants do all the actual work. You simply have to accept that one slot will be temporarily useless for a long time. Send the white ants out to clear the lower body and keep your other three slots cycling as quickly as possible to compensate for the jammed pink slot
- 2Deploy more light blue blocks
Deploy more light blue blocks to eat the left and right background areas With the white ants working steadily on the center body you need to refocus your attention on the massive light blue background. The cat picture sits squarely in the middle of the board and blocks your ants from moving easily between the left and right sides. You need to pull another high capacity light blue block into your active lineup. These new light blue ants will split their forces naturally and march up both sides of the animal. A large group will stream up the right side behind the orange tail while another group pushes up the left side near the white face. Stripping away these side border tiles is extremely important for your overall late game success. It creates multiple wide paths around the main figure which prevents your ants from bottlenecking at the nest hole. Keeping the ant traffic flowing smoothly across the open board is exactly how you keep your waiting slots from jamming up
- 3Introduce brown blocks to clear
Introduce brown blocks to clear the tail and lower ear details As the lower half of the cat slowly disappears you will finally uncover the brown tiles. These brown sections represent the dark shading on the bushy tail and the pointed tips of the cat ears. You can now safely bring a brown block into one of your available slots. The brown ants will rush out and head straight for the tail section because it is the closest valid target to the nest hole. Managing your tray capacity is highly critical during this busy phase. You now have light blue and orange and white and brown ants all running around the board at the exact same time. You also still have that stuck pink block taking up permanent space. You must always leave at least one slot completely empty to avoid a game over. Never pull a new block from the bottom unless you are absolutely sure an active block is about to finish its final tile and vanish from the tray
- 4Manage the connected black block
Manage the connected black block carefully to clear the eyes Your lower tray contains another tricky set of connected boxes featuring black tiles. The black tiles make up the eyes of the cat which are located very high up on the left side of the face. You must wait patiently and do not touch these connected blocks until the orange and white ants completely remove the lower face tiles. Once a clear open path reaches straight up to the eyes you can finally pull this connected pair into your active slots. The black ants will travel a very long way up the board to eat the eye tiles. Bringing this pair up takes away another crucial slot so your timing must be perfectly precise. Let the black ants finish their specific job quickly so their block disappears and frees up a space for your final push
- 5Clear the upper orange body
Clear the upper orange body and remaining face tiles With the eyes and the entire lower body completely gone the picture is reduced to just the upper orange back and the top of the head. It is time to bring your remaining heavy orange blocks up to the waiting slots. These orange ants will swarm the middle of the board and devour the entire top half of the cat shape. During this massive clearing effort the path to the pink blush mark will finally open up. That pink block that has been clogging your tray since the early game will finally release its single ant. The pink ant will march all the way up and eat the blush tile freeing up that long stuck slot at last. Use any other small number blocks you have left in the tray to clean up the remaining brown ear tips or leftover white face tiles. Always clear the interior detail colors before you focus entirely on the outer background
- 6Flood the board with light
Flood the board with light blue to finish the top background The final stage of the level leaves you with a huge canopy of light blue tiles spanning the entire top edge of the puzzle board. All of the colored cat tiles are completely gone by this point leaving a massive open area in the center. You should have several high capacity light blue blocks waiting at the very bottom of your screen. Pull them up into your active row one after the other. The light blue ants will flood the empty center area and march straight up to the top border. They will relentlessly eat away the remaining blue rows from left to right. Keep pulling your final light blue blocks as slots open up until every single tile is consumed. Once the last blue pixel disappears from the screen your board is fully clear and you win the level
Совет: Если застрял — рестарт уровня: раскладка та же, но можно сыграть иначе.
Точная раскладка кубов и лимиты слотов на уровне 579 могут меняться между обновлениями — проверяйте по полю уровня в игре (verify).