Уровень 547

Уровень #547 · Сложность: Средне · Тема: Сортировка цветов

Colony Flow геймплей — уровень 547
Геймплей Colony Flow! — уровень 547

Focus on the light blue background and white underbelly. Start your attack by pulling the light blue and white blocks from the top of the tray. The light blue tiles make up the massive ocean background around the pufferf

Чек-лист перед стартом

  • Посчитай цвета: сколько кубов каждого и сколько лунок под них
  • Открой верхние стопки — они перекрывают тропу
  • Сначала убери цвета, у которых мало кубов
  • Оставь минимум один пустой слот до конца

Пошаговое прохождение

  1. 1
    Focus on the light blue
    Focus on the light blue background and white underbelly. Start your attack by pulling the light blue and white blocks from the top of the tray. The light blue tiles make up the massive ocean background around the pufferfish. Select a light blue 40 block to send a huge wave of ants toward the outer edges. Follow up with a white 31 block to start clearing the lower belly of the fish. These moves create wide open paths on both sides of the board. The hidden boxes in your tray will shift upward as you clear the top row. Keep feeding light blue blocks into the waiting slots to prevent a traffic jam. Your goal here is to carve out enough space so the ants can reach the colored fins and inner body later. The ants move quickly when the path is short so keep those slots active
    Колони Флоу уровень 547 — шаг 1
  2. 2
    Bring in the dark red
    Bring in the dark red and orange blocks to target the fins. Now you need to clear the outer details of the fish to expose the main yellow body. Pull a dark red 35 block into a waiting slot. The ants will march toward the dark red outlines and fin details. Grab an orange 14 block to handle the spots and lower fin sections. A pair of connected boxes will appear in your tray featuring light blue and white blocks joined together. Pull these connected boxes only when you see clear paths for both colors on the board. The ants will split up to eat the remaining white belly tiles and the lower left background. This keeps your waiting slots cycling smoothly without stalling your progress. You never want a connected box taking up a slot if only one of its colors can move
    Колони Флоу уровень 547 — шаг 2
  3. 3
    Collect the first key to
    Collect the first key to unlock your trapped yellow blocks. The middle phase of the board introduces the lock and key mechanic. You will notice a key sitting on a light blue tile near the edge of the fish. Select a light blue 40 block to send ants directly to that specific tile. Once the ants consume the tile the key flies down to your tray and unlocks a yellow 40 block. This is a crucial moment because the fish is almost entirely yellow. Do not pull any locked blocks until the key fully opens them. Keep using your active dark red and orange blocks to clear away the surrounding obstacles. This ensures the ants have a direct route to the massive yellow center once you unleash the yellow blocks. Gathering these keys early prevents tray blockages later
    Колони Флоу уровень 547 — шаг 3
  4. 4
    Unleash the yellow blocks to
    Unleash the yellow blocks to devour the main fish body. With your yellow blocks unlocked it is time to consume the pufferfish. Pull the newly opened yellow 40 block into your waiting slots. A massive swarm of ants will rush the center of the board to eat the yellow face and body tiles. Another key sits on a yellow tile right in the middle of the fish head. As the ants clear the surrounding yellow tiles they will grab this second key. That key flies down to unlock another yellow block in your lower tray. Keep feeding yellow blocks into the slots while mixing in an occasional dark red block to handle the angry eyebrows and inner outlines. Managing this balance prevents the five slots from filling up with unusable colors while the ants chew through the bulky center
    Колони Флоу уровень 547 — шаг 4
  5. 5
    Deploy the connected yellow and
    Deploy the connected yellow and white boxes for the eyes. The fish eyes consist of large white and yellow sections. A connected block showing a yellow 20 and a white 20 will slide into your active tray. Pull this connected block to send ants straight for the eyes. Because you already cleared the lower body the ants have a fast and direct path to the top of the board. You also need to pull a dark red 4 block to finish the upper eyebrow details. Hidden boxes in your tray will reveal themselves as light blue blocks. Pull a light blue 34 block to start clearing the remaining ocean background above the fish. Always check that the ants have a valid path before pulling these large numbers so you avoid a fatal dead end
    Колони Флоу уровень 547 — шаг 5
  6. 6
    Clear the upper fins with
    Clear the upper fins with the connected light blue and orange blocks. You are now in the final stretch with only the top fins and upper background remaining. A new connected box appears in your tray linking a light blue 21 block and an orange 22 block. Pull this connected pair into a waiting slot. The ants will simultaneously eat the top orange fin and the surrounding blue water. Pull a yellow 22 block to clear the remaining bits of the forehead. The board gets very narrow here so the ants take longer to travel from the nest to the top edge. Be patient and let the numbers count down before you fill the rest of your waiting slots. You want to leave at least two slots empty to avoid a late stage mistake
    Колони Флоу уровень 547 — шаг 6
  7. 7
    Clean up the final straggling
    Clean up the final straggling tiles at the top edge. Only a tiny cluster of tiles remains at the very top of the screen. You have a dark red 3 block a yellow 1 block and a light blue 16 block left in your tray. Pull the dark red 3 block to finish the last piece of the top fin outline. Send the yellow 1 block to grab the final spot on the forehead
Совет: Если застрял — рестарт уровня: раскладка та же, но можно сыграть иначе.

Точная раскладка кубов и лимиты слотов на уровне 547 могут меняться между обновлениями — проверяйте по полю уровня в игре (verify).