Уровень 488
Manage the connected red blocks As you dig deeper into the block tray you will uncover connected red boxes. These connected blocks have a solid bar joining them together in the waiting area. They take up significant spac
Чек-лист перед стартом
- Посчитай цвета: сколько кубов каждого и сколько лунок под них
- Открой верхние стопки — они перекрывают тропу
- Сначала убери цвета, у которых мало кубов
- Оставь минимум один пустой слот до конца
Пошаговое прохождение
- 1Manage the connected red blocks
Manage the connected red blocks As you dig deeper into the block tray you will uncover connected red boxes. These connected blocks have a solid bar joining them together in the waiting area. They take up significant space and demand a very large open path to deploy their ants. The red outline of the seahorse is thin and blocked by water on the outside and yellow body tiles on the inside. Leave the connected red blocks resting in the waiting slots and do not pull any unnecessary blocks that might crowd them. Shift your focus back to clearing the yellow body tiles. Digging out the yellow center of the seahorse exposes the inner edge of the red outline. This exposure eventually creates enough surface area for the connected red blocks to activate safely without causing a dead end
- 2Begin attacking the green seaweed
Begin attacking the green seaweed With the top half of the board mostly clear the ants can finally reach the tall stalks of green seaweed growing on the bottom left side. This is your opportunity to start feeding the hungry door located on the right edge of the screen. The hungry door requires exactly 90 green tiles to open. Pull the green blocks from the tray and watch the green ants chew through the seaweed. Every green tile they eat lowers the number on the door. You will see the requirement drop from 90 down to 78 as the ants clear the left side seaweed patches. Keep feeding green blocks into your slots whenever you see an open path to the seaweed. This parallel clearing of water and seaweed prevents your waiting slots from jamming
- 3Clear the remaining blue water
Clear the remaining blue water on the right side The right side of the board still holds a deep pocket of light blue water that blocks access to the remaining green seaweed. Pull the last large light blue blocks from your tray to send a massive swarm of ants to the right side. The ants will travel across the top and down the right edge to consume the water surrounding the hungry door. This action is absolutely required because you need every single piece of seaweed on the board to satisfy the hungry door requirement. Clearing this massive blue water section frees up the final tall stalks of green seaweed on the far right edge and gives your green ants their next target
- 4Finish feeding the hungry door
Finish feeding the hungry door Now that the blue water is gone from the right side all the green seaweed is fully exposed. Pull the remaining green blocks from the tray and send your green ants to devour the last tall stalks. You will watch the hungry door counter drop from 58 down to 10 and then finally hit zero. Once you meet the requirement the hungry door swings wide open and completely disappears from the board. Opening the door reveals the final cluster of tiles trapped behind it. Getting rid of the door removes a massive obstacle and guarantees your paths will stay open for the remainder of the level
- 5Clear the connected green blocks
Clear the connected green blocks You will encounter a set of connected green blocks in your tray near the final stages of the level. Just like the connected red blocks earlier these take up multiple waiting slots and require a large open path. Since the hungry door is open and the water is gone the connected green blocks deploy instantly. The green ants stream out and finish off the remaining stray pieces of seaweed scattered near the hungry door location. Make sure you do not pull these connected green blocks until the blue water is completely gone from the right side. Holding them back until the path is clear prevents a fatal slot jam at the very end of the puzzle
- 6Mop up the red outline
Mop up the red outline and white sand tiles The board is now nearly empty with only fragments of the red seahorse outline and the white sand tiles at the bottom remaining. Pull the white 9 and white 7 blocks to send ants down to clean up the grey and white sand patches along the ocean floor. At the same time pull the remaining red blocks to finish off the tail and the back spine of the seahorse. Since there are no large obstacles left the ants will make incredibly quick work of these scattered tiles. Keep pulling the blocks from the tray as soon as the previous ones empty out. The final swarm of ants will consume the last red tiles and complete the level successfully
Совет: Если застрял — рестарт уровня: раскладка та же, но можно сыграть иначе.
Точная раскладка кубов и лимиты слотов на уровне 488 могут меняться между обновлениями — проверяйте по полю уровня в игре (verify).