Уровень 314
Breach the inner stripes and secure the second light blue key. The bottom section of the outer border is now fully clear. This opens new paths leading into the center vertical stripes and the 1899 numbers. Pull a red blo
Чек-лист перед стартом
- Посчитай цвета: сколько кубов каждого и сколько лунок под них
- Открой верхние стопки — они перекрывают тропу
- Сначала убери цвета, у которых мало кубов
- Оставь минимум один пустой слот до конца
Пошаговое прохождение
- 1Breach the inner stripes and
Breach the inner stripes and secure the second light blue key. The bottom section of the outer border is now fully clear. This opens new paths leading into the center vertical stripes and the 1899 numbers. Pull a red block and a black block to send ants into these inner areas. As the ants eat the lower stripes they will expose the second light blue key. This key sits just below the Hungry Door area on a white tile. Keep pulling white and black blocks to clear the tiles around this second key. Collecting it ensures any remaining hidden locks in the deeper layers of your tray will vanish. You still need to maintain the attack on the central door so bring up another red block. The door count should drop down to 38 and then into single digits as your red ants swarm it. By this point your tray slots will be clearing out much faster
- 2Destroy the Hungry Door completely
Destroy the Hungry Door completely to open the middle paths. The giant obstacle in the center is finally almost broken. Pull your remaining low value red blocks into the slots. The red ants will rush the center and drop the door count from 9 down to zero. The Hungry Door will completely shatter and vanish from the board. This massive clearance is incredibly satisfying because it reveals the hidden red and black tiles that make up the very center of the logo. Breaking the door is a massive tactical advantage because it frees up the center paths. Your slots are much safer now that ants can move freely directly through the middle of the screen instead of walking all the way around the outside edges
- 3Flood the large top background
Flood the large top background area with white ants. You now have total access to the large remaining chunks of white background at the top of the design. Your tray contains several large white blocks holding numbers like 33 and 24. Pull three white blocks into your waiting slots all at once. The white ants will divide and conquer the upper left and upper right sections simultaneously. Because the center is clear they have no trouble finding fast and open routes to the top. Watch the numbers on your blocks count down quickly as the white tiles disappear. Do not pull any black or red blocks until the white ants have significantly thinned out the background. Giving the white ants priority prevents any accidental slot jams while these massive white blocks empty out
- 4Finish the top letters and
Finish the top letters and clear the final remaining tiles. Only the top letters spelling ACM and the central vertical stripes remain on the board. Pull your final black blocks and red blocks from the very bottom of the tray. The black ants will march to the top and devour the black letters. The red ants will clean up the last few vertical red stripes in the middle of the crest. Since the board is completely open now your ants will rapidly move directly to their targets without any delays. Keep an eye on your slots and pull the last few blocks as space allows. The final ants will clear the last pixel tile and return to the nest hole to complete the level. You have successfully managed your tray and dismantled the logo
- 5Start by deploying white blocks
Start by deploying white blocks to tackle the central stripe outer edges Begin your attack by pulling multiple large white blocks from your tray. The central white stripe is exposed on the top and bottom borders. When you pull these white blocks the white ants stream out of the central nest hole and split into two groups. One group attacks the bottom edge of the white stripe directly above the hole. The other group takes a long walk all the way around the outside perimeter of the entire flag to reach the top edge of the white stripe. Watch the numbers on your waiting blocks tick down as the ants consume the food. Keep pulling white blocks until your ants carve a noticeable dent into the white section. Do not fill all five slots with white blocks because the long travel time to the top of the board will cause your slots to back up
- 6Introduce red blocks to carve
Introduce red blocks to carve away the inner boundary of the right stripe While your white ants take the long journey around the outside you need to activate a different path to keep your waiting slots open. Pull a large red block from the tray. The red ants will march straight out of the hole and attack the exposed inner left edge of the massive red stripe. This path is very short and direct. The red block will count down to zero very quickly and vanish from your waiting slot. This move allows you to constantly cycle fresh blocks into your active area without dead ending your board. Continue feeding red blocks to carve a deep vertical chunk out of the red stripe
Совет: Если застрял — рестарт уровня: раскладка та же, но можно сыграть иначе.
Точная раскладка кубов и лимиты слотов на уровне 314 могут меняться между обновлениями — проверяйте по полю уровня в игре (verify).